A Honeypaw Studios game

NIGHTWARD

The five kingdoms fell. One ward still holds.

Join the wardline
Coming toApp Store
Coming toGoogle Play

437 wardens have joined the wardline

[ Trailer slot — 30–45s, gameplay in the first 3 seconds. Until then: MJ-01 key art. ]

The Hollow took Velmora in a single generation. Five kingdoms, gone quiet one by one, until the survivors of all five stood crammed together on a peninsula behind the last wards — the Cradle.

You grew up there. You learned to fight there. And when the wardline broke and took someone you love, you stopped waiting behind the walls.

How it plays

A grind that respects your time

Nightward runs while you live your life — and gives you real things to do when you pick it back up.

Idle, but alive

Your fighter holds the line on their own — auto-battle, offline earnings, no check-in anxiety. Tap in for burst attacks when you want your hands on the sword.

Raid with friends

Co-op boss fights for up to six. Manual skills, real coordination, and a guaranteed personal drop for every raider — nobody walks home empty-handed.

Reclaim the map

Push the wardline outward region by region. Every push grows the Cradle — new ground, new buildings, new survivors. Decorate the home you're fighting for.

The promise

No pay-for-power. No energy gates. Ever.

Yes — cosmetics for your character and your corner of the Cradle.
Yes — a season pass and mild time-savers, tuned so free players clear everything.
Never — stats for sale, paywalled bosses, or timers that hold your progress hostage.
Never — PvP whales. Nightward is PvE. The only enemy is the Hollow.
In game

Velmora at night

[ Hub — idle combat under the wards ]
[ Reclaim map — the wardline pushing north ]
[ Boss raid — six against the Hollow ]
[ The Cradle — your quarter, your colors ]
Wardline rewards

Every warden makes the launch richer

Pre-register and everyone unlocks these at launch — the more who stand the wardline, the more we all carry home.

250
Ember Lantern — a Cradle decoration. A kept flame for your first plot.
Unlocked
1,000
Wardlight Cape — character cosmetic, founders-only colorway.
Locked
5,000
First-Warden title + gold name-glint in raid rooms. Never sold, never re-issued.
Locked
10,000
A sixth holdfast banner — designed with the community. Your mark on Velmora, permanently.
Locked

All rewards are cosmetic — the promise holds even here.

Questions

Asked often

When does Nightward come out?

Closed beta first — wardline members get invited in waves. Launch follows when the beta proves the game is fun and fair. No fake dates; when we set one, it'll be one we can keep.

What platforms?

iOS and Android, portrait, one-hand playable. Built in Godot.

Is it free?

Free to download and play to the end. Money buys cosmetics for your character and your corner of the Cradle, a season pass, and mild time-savers — never stats, never access.

Does it really progress offline?

Yes. Your fighter holds the line while the app is closed and you collect the earnings when you return. No login streaks, no daily-quest guilt.

Is there PvP? Leaderboards?

No PvP — the only enemy is the Hollow. Raid leaderboards (fastest boss clears, cleanest runs) come post-launch, for bragging rights and cosmetic trim only. Nothing on a leaderboard can be bought.

Who's making this?

One developer at Honeypaw Studios in New Jersey, building in public. Follow the devlog below — bugs, breakthroughs, and all.

Early access

Stand the wardline first

Leave an email. We'll write exactly twice: when the beta opens, and when the game ships. That's it.

Follow the build

Watch it get made

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